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John Wainwright is a computer scientist, born in Australia, who has pioneered the development of pure object-based computer languages. He is the principal architect of two computer languages, ScriptX (1992–1996) and MaxScript (1996). In 1992, Wainwright sold Apple Computer his structural framework for an object based, language and virtual machine operating system called Objects in C. He became the lead architect for ScriptX, a language and media player developed by Kaleida Labs. After Kaleida Labs closed its doors in 1996, Wainwright went on to serve as the principal architect of MaxScript, the scripting language of Autodesk 3ds Max.〔(CGSociety wiki — MaxScript history )〕 This language has been used in game development as a part of the Maxis Sims animation processing pipeline.〔(Automating The Sims Character Animation Pipeline with MaxScript )〕 Compared to ScriptX, MaxScript has explicit syntax to support 3D animation. Wainwright was the Chief Technology Officer at (Crowd Science ),〔(CrunchBase Company Profile — Crowd Science )〕 an online advertising technology company he co-founded in 2007 with his nephew, John Martin, and Paul Neto. Crowd Science was funded by Granite Ventures.〔(VentureBeat — Crowd Science offers demographic data for mid-sized blogs, but how big is the market? )〕 Wainwright is the Vice President of Engineering at Kollective Technology Inc. (previously known as Kontiki Inc.), a company he co-founded in 2001. Wainwright was also the first non-employee Amazon.com customer, ordering the book Fluid Concepts and Creative Analogies. An (Amazon building ) is named after him. == References == 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「John Wainwright (computer scientist)」の詳細全文を読む スポンサード リンク
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